I have further tweaked the contact points which is explained below.

1.) Main landing gear height - this makes the plane sit more level on the ground
with the main gear suspension compressed more to reduce the riding height and the
standing on the nose profile. I have studied many photos to get this as right as
possible. Gear/ground behavior is still smooth and realistic without any sinking
and floating tendancy whatsoever which is often a problem with FDE's.

2.) Six versus three contact points - this is due to me being bored one night. I
set one contact point per landing gear wheel to their exact locations and a few
other minor adjustments for this. Now touch down smoke appears to come from each
wheel rather than from just one defined point per landing gear. The only problem
is now there is too much smoke on touch down, so what I have done is tweak the
default touch down effect to reduce the size and amount of smoke that it produces
so that it gives a more acceptable result. I have added this new touch down effect
with this package and it is already set in the "Aircraft.cfg" file. The six landing
gear points are also good for those off roading adventures because now each wheel
kicks up stones and dust. Okay jokes aside, it is nice to have the contact points
set this way but should you prefer to have the normal three points configuration
follow the "//" info lines in the "Aircraft.cfg". There is also the default touch
down effect that is dissabled by "//".

3.) Engine smoke - these planes have those really loud and smokey engines that I
love so much. But the old smoke that I was using seemed to be overkill and didn't
behave realistically, so I went searching for a better suited effect. I eventually
took David Maltby's superb BAC 1-11 for a quick spin to see what effect he had set
for this plane's similar noise and smoke making devices and found the ideal match.
But nothing is that easy and I had to adjust his effect's height to match that of
the 737-200's engines. This is due to an old known bug in FS that smoke's vertical
location can't be set in the "Aircraft.cfg" as it will always be generated from its
vertical offset in relation to the plane's reference vertical centre line. Another
FS "weirdness" is that while the "Aircraft.cfg" is configured by values in feet the
effect files are defined in metres. So you have to convert the offset in feet to
a value in metres and then use this to shift the effect to the correct height.
Thanks to David Maltby for allowing me to use and modify this effect and for all of
his wonderful planes.

Philip Foglar (pfoglar@yahoo.com) - 27 August 2006
Visit my website: http://myweb.absamail.co.za/pfoglar/Index.htm